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March 19, 2026cs.LGcs.CLcs.GTAdvanced

Online Learning and Equilibrium Computation with Ranking Feedback

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This paper studies online learning when the learner only receives ranking feedback (like "action A is better than B") instead of numeric scores, which is more practical for human feedback and privacy-sensitive applications. The authors show that learning with instantaneous rankings is fundamentally impossible, but develop algorithms that achieve good performance when utilities change slowly or when using time-averaged rankings. Their approach enables multiple players in games to reach approximate equilibrium through repeated play.

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cs.LG, cs.CL, cs.GT

AI Tags
online learningranking feedbackgame theoryregret minimizationequilibrium computationadversarial learningPlackett-Luce model